- Back Court/Down Court/Lower Court
- The part of the between the step and the back of the court
- Beamer
- A cut to the server's head or shoulders
- Blackguard Line
- The vertical line on the front wall, about three feet from the
right-hand wall. A cutter has to play the ball to the right of this
line if it does not hit the rigth-hand wall first. If the cut first
hits only the front wall on or to the left of this line, it is
called a "Blackguard" (and the opposing team may choose to
play it or not - except when it is game ball)
- Boxes
- See Fiddles
- Bricks
- The brick pillars on the left and right at the back of most
courts
- Buttress/Pepper/Pepperpot
- The hazard protruding from the left-hand wall of the court.
Inspired by a stone hand-rail on the steps at the bottom of Eton
College chapel original steps, which formed part of the
original court. "Pepperpot"
is sometimes used to refer to the dead
man's hole
- Carry/Lift/Scoop
- A shot that is not hit cleanly and is therefore illegal
- Champs
- See Fiddles
- Coping
- The upper limit of the court at the top of the walls
- Cut
- The return of service and the first scoring stroke of a game.
Sometimes known as a slam or a smite. Cut is
also used to refer to putting back spin or slice on a shot.
- Cutter
- The player returning the serve.
- Dead Man's Hole/Hole
- The small three-sided niche formed where the buttress meets the
step.
- Down (of a person or side)
- The Person or side not serving
- Down (of a shot)
- A shot that first hits the front wall below the
playline
- Down Court
- See back court
- Fiddles/Boxes/Champs
- A form of the game for two people played entirely on the top
step.
- Foot Down
- The position the server must adopt between serving and the cut
when it is game ball.
- Front Court/Up Court/Top Step
- The part of the court between the step and
the front wall
- Front Wall
- The wall between the left and right walls, featuring the
playline, above which all legal shots must be played
- Game Ball
- The stage at which the serving side needs one point to win a game
- Ground Stroke
- A shot played after the ball has bounced once (i.e., not a
volley)
- Hole
- See Dead Man's Hole
- Ledge, The
- The sloping ledge on the front wall, about four-and-a-half feet
from the floor, the bottom angle of which forms the
playline
- Ledges
- The various sloping and horizontal surfaces on the three walls
- Lift
- See carry
- Line
- See playline
- Lower Court
- See back court
- Lower Ledge
- The square, flat ledge on the front and side walls of the
Front Court
- Pepper/Pepperpot
- See buttress
- Playline
- The lower angle of the sloping lower ledge
on the front wall, on or above which the ball must be played
- Rally
- Play following the cut
- Scoop
- See carry
- Serving Angle
- The angle that the front wall makes with the right-hand wall.
Called the serving angle because the server will throw the ball such
that it hits the front wall, then the right-hand wall, and finally
bounces on the floor of the back court in
such a way as meets the requirements of the cutter
- Slam
- Another term for the cut
- Smite
- Another term for the cut
- Smash
- An aggressive volley
- Step
- The step approximately half-way up the court, which forms the
dividing line between the front court and
the back court
- Top Step
- See Front Court
- Up Court
- See Front Court
- Volley
- A shot played before the ball has bounced
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